Software Engineer
Hi! I'm a Software Engineer from Brazil with over 15 years of experience, including the last 7 years dedicated to the gaming industry. I see games not just as entertainment, but as a powerful form of art and expression. Below, you'll find a selection of my professional experience and projects that reflect my passion and expertise.
No Rest for the Wicked is a souls-like game that strives to reinvent the genre by mixing procedural loot and camera from ARPG games with precision combat design from typical souls games. The final release of the game will also feature a lenghty campaign and multiplayer mode.
As part of the Core Tech team I developed and mantained key gameplay and engine systems such as:
Other relevant work:
Work period: Mar 2021 - Current
Heavy Metal Machines is a free-to-play MOBA that mixes fast pacing gameplay with strategy. It features multiple characters, customizations and game modes including Ranked, Tournament and Custom. The game was released for PC, Playstation 4 and Xbox One.
Work period: Oct 2018 - Feb 2021
Key Features I Contributed To:
Codebase Improvements I Helped Drive:
Side Projects
Here is a list of projects which I participated as programmer and game designer on my spare time. For most of them the role of programming was shared, but for some that responsability was mine alone.