Fernando Toigo

Software Engineer

About Me

Hi! I'm from Caxias do Sul, Brazil, and have been developing software for more than 10 years. I was always fascinated by games so naturally I worked my way into the gaming industry.

Now, I not only enjoy designing and programming games but also strive for improving my knowledge on game engine architecture, software quality and performance principles.

Heavy Metal Machines

at Hoplon Infotainment

Website Steam Page

Heavy Metal Machines is a free-to-play MOBA that mixes fast pacing gameplay with strategy. It features multiple characters, customizations and game modes including Ranked, Tournament and Custom. The game was released for PC, Playstation 4 and Xbox One.

Main Features which I worked on:

  • Drafted Character Selection
  • Ranked Mode
  • Tournament Mode
  • PS4 and Xbox One ports

Main improvements to Code which I was part of:

  • Employed and encouraged Unit, Integration and Functional testing.
  • Improved the usage of Dependency Injection.
  • Introduced Clean Architecture for non-gameplay code.
  • Introduced Reactive Extensions for asynchronous operations.

Work period: Oct 2018 - Feb 2021

Side Projects

Here is a list of projects which I participated as programmer and game designer on my spare time. For most of them the role of programming was shared, but for some that responsability was mine alone.